Six strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?
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Flik's retrieval of the sword has unintended consequences as the party must now square off against an undead horde of Longstriders and acolytes of The Future.
Flik's retrieval of the sword has unintended consequences as the party must now square off against an undead horde of Longstriders and acolytes of The Future.
The party is sent on a suspiciously simple job to find a sword within the corpse of a long forgotten titan. The web of lies begins to show as team leader Vyrnon seems only interested in Flik's survival.
The party is sent on a suspiciously simple job to find a sword within the corpse of a long forgotten titan. The web of lies begins to show as team leader Vyrnon seems only interested in Flik's survival.
Vinh and Asher are attacked by members of a secret organization that may be the cause of everyone's problems. Their fates now firmly intertwined, the party signs a contract for a mission in search of more answers.
Vinh and Asher are attacked by members of a secret organization that may be the cause of everyone's problems. Their fates now firmly intertwined, the party signs a contract for a mission in search of more answers.
Paths begin to intertwine as players chase answers to personal questions. From the theatre district to a totally legitimate restaurant, their journeys take them to some of Baldur's Gate's most outlandish locations.
Paths begin to intertwine as players chase answers to personal questions. From the theatre district to a totally legitimate restaurant, their journeys take them to some of Baldur's Gate's most outlandish locations.
Having said their goodbyes, each player heads off alone into the city of Baldur's Gate. Some return home. Some are on the hunt. Some look to new beginnings. Yet the vision remains unsolved and their lives may be more connected than they could ever suspect.
Having said their goodbyes, each player heads off alone into the city of Baldur's Gate. Some return home. Some are on the hunt. Some look to new beginnings. Yet the vision remains unsolved and their lives may be more connected than they could ever suspect.
The party narrows down the killer to one of three people and leaps into action; swords, spells and swashbuckling erupt on the top deck, but don't look anyone in the eyes.
The party narrows down the killer to one of three people and leaps into action; swords, spells and swashbuckling erupt on the top deck, but don't look anyone in the eyes.
Fearing for the Captain's safety, the players force their way into her cabin. What they discover changes the entire power dynamic on The Cherry Wind.
Fearing for the Captain's safety, the players force their way into her cabin. What they discover changes the entire power dynamic on The Cherry Wind.
When one of the crew is found murdered, suspicions fly on a manifest full of motives. First Mate Marcus Temme turns to one of the players to help strong-arm a ship packed with suspects.
When one of the crew is found murdered, suspicions fly on a manifest full of motives. First Mate Marcus Temme turns to one of the players to help strong-arm a ship packed with suspects.
While stranded at sea, six strangers share a prophetic dream that condemns two of them death. As they question other passengers they learn some strangers are not strangers at all.
While stranded at sea, six strangers share a prophetic dream that condemns two of them death. As they question other passengers they learn some strangers are not strangers at all.
Six strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?
Landree Fleming ,Andrew Krug ,Ned Donovan
Vem Nazarian
Entertainment One Television , Play+1
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